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[an error occurred while processing this directive] This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to consider innovative games design applications together with a narrative structure and implement the consequences of their decisions as working game prototypes.
The combination of theory and practice in this unit is geared to equip students with analytical skills to assess the future capabilities of the computer game industry both commercially and for wider research purposes. The unit provides knowledge and skills which students can apply within their game development projects in the third year studio project/s (FIT3039 and FIT3040) and across all subsequent units.
2 hrs lectures/wk, 2 hrs tutorials/wk
This will include:
Additionally, each student should spend a minimum of 8 to 12 hours for personal study every week and should allocate up to 5 hours per week in some weeks for use of a computer, including time for newsgroups and discussion groups.
FIT2048
Completion of 24 points of FIT units
Derrick Martin
Consultation hours: Monday 10am - 12pm, Tuesday 10am - 12pm
Mr. Ruben Hopmans
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to Game Design and Narrative | |
2 | Game World Settings and Genre | |
3 | Designing Narrative through Myths, Legends and Archetypes | Weekly Game Design Tasks (10%) begin |
4 | Game Design Structures | |
5 | Game Narrative Structures | Game Map Presentation (5%) |
6 | Interactivity and Immersion | Game Map Submission (15%) |
7 | Online Games and Level Design | |
8 | Gameplay | |
9 | Ethics of Gaming | |
10 | Cinema in Games and Physics | Game Level Presentation (5%) |
11 | Mod Development and AI | |
12 | Exam Revision | Game Level Treatment Document (25%) |
SWOT VAC | No formal assessment is undertaken SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
Examination (2 hours): 40%; In-semester assessment: 60%
Assessment Task | Value | Due Date |
---|---|---|
Interactive Game Map | 20% | Progressively in Week 5 and Week 6 |
Game Level Design | 30% | Progressively in Week 10 and Week 12 |
Weekly Game Design Tasks | 10% total (1% per weekly task) | Progressively from Week 3 to Week 12 |
Examination 1 | 40% | To be advised |
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Academic Integrity - Please see the Demystifying Citing and Referencing tutorial at http://lib.monash.edu/tutorials/citing/
Game Map Presentation: Evidence of Preparation, Organisation of Slides, Communication of Process and Progress and Design Decisions
Game Map Submission: Map Detailing and Interactivity, Communication of Game Genre/Game World/Game Dynamics, Map Annotations
Game Level Presentation: Evidence of Preparation, Organisation of Slides, Communication of Process, Progress and Design Decisions
Game Level Treatment Document: Design of: Environment; Narrative; Level Challenges. Overall Originality and Creativity
Work will be assessed on creativity, stated expression of game design theory, completeness and adherence to task instructions.
Monash Library Unit Reading List
http://readinglists.lib.monash.edu/index.html
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal.
There are no recommended texts for this unit, though links to online publications and PDFs and books relating to weekly material will be provided in the lecture notes.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at http://www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/.
The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
For more information on Monash’s educational strategy, see:
www.monash.edu.au/about/monash-directions and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
Based on student evaluation and feedback the technical aspects of this subject (as evaluated through group submission of a level created in the Unreal Engine) have been removed in order to facilitate a improved focus on the key elements of this subject, being the theoretical and design considerations behind game creation, narrative design and structure and evaluation/critical review and improvements of these core learning outcomes by students.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Students may use the facilities available in the computing labs. Information about computer use for students is available from the ITS Student Resource Guide in the Monash University Handbook.