[an error occurred while processing this directive]
[an error occurred while processing this directive] This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to consider innovative games design applications together with a narrative structure and implement the consequences of their decisions as working game prototypes.
The combination of theory and practice in this unit is geared to equip students with analytical skills to assess the future capabilities of the computer game industry both commercially and for wider research purposes. The unit provides knowledge and skills which students can apply within their game development projects in the third year studio project/s (FIT3039 and FIT3040) and across all subsequent units.
2 hrs lectures/wk, 2 hrs tutorials/wk
This will include:
Additionally, each student should spend a minimum of 8 to 12 hours for personal study every week and should allocate up to 5 hours per week in some weeks for use of a computer, including time for newsgroups and discussion groups.
FIT2048
Completion of 24 points of FIT units
Mr. Derrick Martin, Consultation hours: Monday 2pm - 4pm, Tuesday 1pm - 3pm
Dr. Thomas Chandler
Mr. Ruben Hopmans
Dr. Tom Chandler
Examination (2 hours): 40%; In-semester assessment: 60%
Assessment Task | Value | Due Date |
---|---|---|
Interactive Game Map | 30% | Progressively in Week 2, Week 5, Week 6 |
Game Level Design | 30% | Progressively in Week 7, Week 10, Week 12 |
Examination 1 | 40% | To be advised |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
Based on student evaluation and feedback the technical aspects of this subject (as evaluated through group submission of a level created in the Unreal Engine) have been removed in order to facilitate a improved focus on the key elements of this subject, being the theoretical and design considerations behind game creation, narrative design and structure and evaluation/critical review and improvements of these core learning outcomes by students.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
There are no recommended texts for this unit, though links to online
publications and PDFs and books relating to weekly material will be
provided in the lecture notes.
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to Game Design and Narrative | |
2 | Game World Settings and Genre | Game Map Concept (5%) |
3 | Designing Narrative through Myths, Legends and Archetypes | |
4 | Game Design Structures | |
5 | Game Narrative Structures | Game Map Presentation (5%) |
6 | Interactivity and Immersion | Game Map Submission (20%) |
7 | Online Games and Level Design | Game Level Concept (5%) |
8 | Gameplay | |
9 | Ethics of Gaming | |
10 | Cinema in Games and Physics | Game Level Presentation (5%) |
11 | Mod Development and AI | |
12 | Exam Revision | Game Level Treatment Document (20%) |
SWOT VAC | No formal assessment is undertaken SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your MUSO (Blackboard or Moodle) learning system.
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Game Map Concept: Communication of Concept, Research and References
Game Map Presentation: Evidence of Preparation, Organisation of Slides, Communication of Process and Progress and Design Decisions
Game Map Submission: Map Detailing and Interactivity, Communication of Game Genre/Game World/Game Dynamics, Map Annotations
Game Level Concept: Communication of Concept, Research and References
Game Level Presentation: Evidence of Preparation, Organisation of Slides, Communication of Process, Progress and Design Decisions
Game Level Treatment Document: Design of: Environment; Narrative; Level Challenges. Overall Originality and Creativity
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/
The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
Academic support services may be available for students who have a disability or medical condition. Registration with the Disability Liaison Unit is required. Further information is available as follows:
Students may use the facilities available in the computing labs. Information about computer use for students is available from the ITS Student Resource Guide in the Monash University Handbook.