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[an error occurred while processing this directive]This unit is an introduction to the techniques, frameworks and conceptual processes comprising 3D design and production. 3D design is an area requiring significant expertise in the Multimedia Industry and there is currently an increasing demand for 3D artists and animators in advertising, film, television, information visualisation, education and the burgeoning games industry. Students will progress through the essential development processes required to produce 3D projects resulting in a professional end product and develop skills in conceptual development, storyboards, modelling, texturing, lighting and simple animation techniques for 3D projects.
1 hr lecture/wk, 2 hrs laboratories/wk
Students will be expected to spend a total of 12 hours per week during semester on this unit as follows:
Lectures: 1 hour per week
Tutorials/Lab Sessions: 2 hours per week per tutorial
and up to an additional 8 hours in some weeks for completing lab and project work, private study and revision.
MMS2405
Completion of 12 points at level 1 from FIT
Tom Chandler
Michael Lim
Tom Chandler
Tom Chandler
Michael Lim
Nori Tominaga
Brent McKee
At the completion of this unit students will have
A theoretical and conceptual understanding of:
Practical Assignments: 100%
Assessment Task | Value | Due Date |
---|---|---|
Assignment 1 | 20% | Week 4 |
Assignment 2 | 20% | Week 8 |
Assignment 3 | 30% | Week 14 |
Tutorial Tests | Weighting: 30% (3 x 10%) | Weeks 5, 9, 12 |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Autodesk® Maya® 2011 software will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community (http://students.autodesk.com/) for their own educational trial version of Autodesk® Maya® 2011and related Autodesk software under the company's terms and conditions.
Please also see
Recommended Texts in 'Other Information'
Assignment 1 requires students to source a small object that they can
bring to tutorials to model in 3D. Getting the right object is tricky:
some objects will be too easy to model and others are too complex.
While sometimes students can source suitable objects at home, a lot of
interesting objects can be found very cheaply at second hand stores,
trash and treasure fairs and opportunity shops.
Assignment 2
requires students to take digital photos of textures
(walls/carpets/skies etc.) and edit them for inclusion in their model.
Though digital cameras would offer more options and better quality
images , most mobile phones would probably be sufficient for this
exercise as the photos do not have to be high resolution,
Assignment 3 requires students to create and model a character for a
fictional computer game. Before modelling their character with 3D
software, students will be required to prototype their character with
modelling plasticine. This material costs approximately $10 and is
available from the campus bookshops at Berwick and Caulfield.
Week | Activities | Assessment |
---|---|---|
0 | No Lecture | No formal assessment is undertaken in week 0 |
1 | Introduction to Unit and 3D Theory and Maya Interface | |
2 | Introduction to Polygon modelling, Basic Cameras and Rendering | Bring a 3D Object to tutorial - Check |
3 | Polygon Deformation Tools and Polygon Modelling Techniques | |
4 | Introduction to 3D Lighting Theory and 3D Composition | Assignment 1 Due week 4 |
5 | Introduction to 3D Texturing and Image Editing | Tutorial Test 1: 3D Modelling week 5 |
6 | 3D Texturing Techniques | |
7 | 3D Lighting Techniques, Scene Composition and 3D Cameras | Bring in Photographic Textures to tutorial - Check |
8 | Introduction to UV Texturing | Assignment 2 Due week 8 |
9 | Introduction to Character Design and Character Modelling | Tutorial Test 2 : 3D Texturing week 9 |
10 | Modelling 3D Characters Techniques | |
11 | Modelling and Texturing 3D Characters | Bring in plasticine character model Prototype to tutorial - Check |
12 | Character UV Texturing | Tutorial Test 3: Basic 3D Character Creation week 12; Assignment 3 is Due in week 14 |
SWOT VAC | No formal assessment is undertaken in SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your MUSO (Blackboard or Moodle) learning system.
Assignment 1:
Assignment 2:
Tutorial Test 1: 3D Modelling
Outline: Students will be required to model and render several objects
supplied by their tutors and produce renders with basic colours and lighting
Grading Criteria: Modelling Procedures, Scene Lighting, Colouring and Rendering
Tutorial Test 2: 3D Texturing and Lighting
Outline:Students will be required to texture and light a simple 3D environment with a limited
number of textures (jpegs) supplied by their tutors
Grading Criteria: Image Editing and Texturing Techniques, Rendering and Lighting
Tutorial Test 3: Basic 3D Character Creation
Outline: Students will be required to model a basic 3D character. Please note that in
contrast to the previous tests, this third tutorial test takes place in week 12, before
the final assignment submission in week 14
Grading Criteria3D Modelling Technique, Rendering, Colouring and Composition
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
In the course of researching their assignments, students are encouraged to reference online resources related to the 3D modelling and animation
discipline in their assignment documentation. When including images or text references in their documentation, students should cite the url and author (if applicable) and the date when the page was accessed.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. Students who have a disability or medical condition are welcome to contact the Disability Liaison Unit to discuss academic support services. Disability Liaison Officers (DLOs) visit all Victorian campuses on a regular basis
READING LIST
Recommended Texts:
The following titles are available on reserve or through a short term loan through the Monash library. Please note that though these mainly general references. There is also a considerable collection of books and DVD's for specific 3D studies (creating characters, architecture, lighting and texturing) at both the Monash Caulfield and Monash Berwick libraries.
Introducing Maya 2011 / Dariush Derakhshani, Wiley Pub. 2010
The Art of 3-D : Computer Animation and Imaging / Isaac Victor Kerlow (various editions)
The Art of 3D : Computer Animation and Effects / Isaac Victor Kerlow (various editions)