FIT3023 Interactive environments - Semester 2 , 2006 unit guide

Semester 2, 2006

Chief Examiner

Derrick Martin

Lecturers

Berwick : Derrick Martin

Outline

In this unit students will study the various types of interaction, simulation and visualisation related to creating interactive games based content, covering topics such as genres of immersive interactive environments; the principles and techniques of game design and game play. In addition, students will learn how to design and develop their own immersive and interactive environments following industry development methods.

Objectives

At the completion of this unit students will have a theoretical and conceptual understanding of:

  • the principles underlying interactive environments;
  • a wide variety of interactive and immersive environments;
  • the impact of a variety of interactive environments on audiences/users;
  • industry requirements in developing a commercial product, including production teams, production phases, development environments and marketing issues.

Students will have developed attitudes that enable them to:

  • appreciate the ethical issues involved with game development;
  • value the contributions of peers, cooperating within the class unit, reflecting the development team in industry.

They will have the skills to:

  • create an interactive environment using a set middleware or authoring tool.

and the teamwork skills needed to

  • critically discuss developmental processes and techniques within a group environment.

Prerequisites

Before attempting this unit you must have satisfactorily completed FIT2015  or equivalent.

Unit relationships

FIT3023 is a core unit in the Multimedia major of the Bachelors of Information Technology and Systems.

You may not study this unit and MMS3405 in your degree.

Texts and software

Required text(s)

Gauthier, J, Building Interactive Worlds in 3D, Focal Press, 2005,
ISBN: 0240806220

Textbook availability

Text books are available from the Monash University Book Shops. Availability from other suppliers cannot be assured. The Bookshop orders texts in specifically for this unit. You are advised to purchase your text book early.

Software requirements

Maya 7, Autodesk

Virtools 3.5

 Software will be available in the tutorial labs for student access.

Software may be:

  • purchased at academic price at good software retailers

Hardware requirements

Students may use the facilities available in the computing labs. Information about computer use for students is available from the ITS Student Resource Guide in the Monash University Handbook. You will need to allocate up to 8 hours per week for use of a computer, including time for newsgroups/discussion groups.

Recommended reading

Bartle, Richard. Designing Virtual Worlds. Indianapolis, New Riders, 2003

Library access

You may need to access the Monash library either personally to be able to satisfactorily complete the subject.  Be sure to obtain a copy of the Library Guide, and if necessary, the instructions for remote access from the library website.

Study resources

Study resources for FIT3023 are:

The FIT3023 web site on MUSO, where lecture slides, weekly tutorials, assignment specifications and supplementary material will be available.

Unit website

http://muso.monash.edu.au/

Structure and organisation

Week Topics Key Dates
1 Introduction
2 Narrative
3 Dimensions of Environment
4 Immersion
5 Planning Interactivity Assignment 1 due
6 Principles of Game Design
7 Ethics in Gameplay
8 Cinema techniques in Games
9 Terrain and vegetation in Games
10 Gameplay analysis
Non teaching week
11 Application of 3D environments
12 Optimisation of a 3D environment
13 Class presentations Assignment 2 due

Timetable

The timetable for on-campus classes for this unit can be viewed in Allocate+

Assessment

Assessment weighting

Assessment for the unit consists of 2 assignments with a weighting of 100%.  Read this section very carefully.

 Assignment 1:

Create a 3D environment in Maya.  Render the environment as a still image, showing creative use of 2D communication to present an effective scene.

Assignment 2:

Create an interactive environment using the 3D models from assignment 1, using Virtools.  Interactivity should illustrate understanding of game design.

 Full assignment descriptions and marking criteria may be found on the FIT3023 MUSO page.

Assessment Policy

To pass this unit you must:

- obtain a total assignment result of 50% or more

- attend a minimum of 80% of lectures and tutorials combined

Your score for the unit will be calculated by:

The final grade will be calculated by adding individual scores for all component assessment items which may be scaled.

Total result = Assignment 1 + Assignment 2

Assessment FeedbackRaw Scores In assessment feedback you will be allocated a raw score that will indicate your general level of performance aginst the criteria supplied and will be used to determine the rank order of students. You will also be given a short comment that may assist you in the completion of future assignments by discussing the aspects of the assessment response that were completed to a high standard and areas that may be improved.

Scaling of Raw Scores When raw scores for all assessment tasks are combined the total raw score may be scaled. The scaling of raw scores will not effect your rank order in relation to other students. Scaling of raw scores is intended to provide consistency of assessment outcomes across units within the degree and across courses within the university.

Assessment Requirements

Assessment Due Date Weighting
Render of 3D environment Friday 3pm Week 5 40%
Interactive Environment Friday 3pm Week 13 60 %
No Exam Exam period (S2/06) starts on 23/10/06 0 %

Assignment specifications will be made available on the FIT3023 Unit Web Site Assignment Page.

Assignment Submission

Assignments will be submitted by CD-ROM submission to the assignment dropboxes in building 903 level 1, with the appropriate cover sheet correctly filled out and attached. Do not email submissions. The due date is the date by which the submission must be received/the date by which the the submission is to be posted.

Extensions and late submissions

Late submission of assignments

Assignments received after the due date will be subject to a penalty of 10% per day.

This policy is strict because comments or guidance will be given on assignments as they are returned, and sample solutions may also be published and distributed, after assignment marking or with the returned assignment. 

Extensions

It is your responsibility to structure your study program around assignment deadlines, family, work and other commitments. Factors such as normal work pressures, vacations, etc. are seldom regarded as appropriate reasons for granting extensions. 

Requests for extensions must be made by email to the unit lecturer at least two days before the due date. You will be asked to forward original medical certificates in cases of illness, and may be asked to provide other forms of documentation where necessary. A copy of the email or other written communication of an extension must be attached to the assignment submission.

Grading of assessment

Assignments, and the unit, will be marked and allocated a grade according to the following scale:

Grade Percentage/description
HD High Distinction - very high levels of achievement, demonstrated knowledge and understanding, skills in application and high standards of work encompassing all aspects of the tasks.
In the 80+% range of marks for the assignment.
D Distinction - high levels of achievement, but not of the same standards. May have a weakness in one particular aspect, or overall standards may not be quite as high.
In the 70-79% range.
C Credit - sound pass displaying good knowledge or application skills, but some weaknesses in the quality, range or demonstration of understanding.
In the 60-69% range.
P Pass acceptable standard, showing an adequate basic knowledge, understanding or skills, but with definite limitations on the extent of such understanding or application. Some parts may be incomplete.
In the 50-59% range.
N Not satisfactory failure to meet the basic requirements of the assessment.
Below 50%.

Assignment return

We will aim to have assignment results made available to you within two weeks after assignment receipt.

Feedback

Feedback to you

You will receive feedback on your work and progress in this unit. This feedback may be provided through your participation in tutorials and class discussions, as well as through your assignment submissions. It may come in the form of individual advice, marks and comments, or it may be provided as comment or reflection targeted at the group. It may be provided through personal interactions, such as interviews and on-line forums, or through other mechanisms such as on-line self-tests and publication of grade distributions.

Feedback from you

You will be asked to provide feedback to the Faculty through a Unit Evaluation survey at the end of the semester. You may also be asked to complete surveys to help teaching staff improve the unit and unit delivery. Your input to such surveys is very important to the faculty and the teaching staff in maintaining relevant and high quality learning experiences for our students.

And if you are having problems

It is essential that you take action immediately if you realise that you have a problem with your study. The semester is short, so we can help you best if you let us know as soon as problems arise. Regardless of whether the problem is related directly to your progress in the unit, if it is likely to interfere with your progress you should discuss it with your lecturer or a Community Service counsellor as soon as possible.

Plagiarism and cheating

Plagiarism and cheating are regarded as very serious offences. In cases where cheating  has been confirmed, students have been severely penalised, from losing all marks for an assignment, to facing disciplinary action at the Faculty level. While we would wish that all our students adhere to sound ethical conduct and honesty, I will ask you to acquaint yourself with Student Rights and Responsibilities and the Faculty regulations that apply to students detected cheating as these will be applied in all detected cases.

In this University, cheating means seeking to obtain an unfair advantage in any examination or any other written or practical work to be submitted or completed by a student for assessment. It includes the use, or attempted use, of any means to gain an unfair advantage for any assessable work in the unit, where the means is contrary to the instructions for such work. 

When you submit an individual assessment item, such as a program, a report, an essay, assignment or other piece of work, under your name you are understood to be stating that this is your own work. If a submission is identical with, or similar to, someone else's work, an assumption of cheating may arise. If you are planning on working with another student, it is acceptable to undertake research together, and discuss problems, but it is not acceptable to jointly develop or share solutions unless this is specified by your lecturer. 

Intentionally providing students with your solutions to assignments is classified as "assisting to cheat" and students who do this may be subject to disciplinary action. You should take reasonable care that your solution is not accidentally or deliberately obtained by other students. For example, do not leave copies of your work in progress on the hard drives of shared computers, and do not show your work to other students. If you believe this may have happened, please be sure to contact your lecturer as soon as possible.

Cheating also includes taking into an examination any material contrary to the regulations, including any bilingual dictionary, whether or not with the intention of using it to obtain an advantage.

Plagiarism involves the false representation of another person's ideas, or findings, as your own by either copying material or paraphrasing without citing sources. It is both professional and ethical to reference clearly the ideas and information that you have used from another writer. If the source is not identified, then you have plagiarised work of the other author. Plagiarism is a form of dishonesty that is insulting to the reader and grossly unfair to your student colleagues.

Communication

Communication methods

Your lecturer may be contacted in person after lectures, during consultation times, via email or by phone.

Notices

Notices related to the unit during the semester will be placed on the Notices Newsgroup in the Unit Website. Check this regularly. Failure to read the Notices newsgroup is not regarded as grounds for special consideration.

Consultation Times

Consultation times will be posted on the door of the lecturer's office.

If direct communication with your unit adviser/lecturer or tutor outside of consultation periods is needed you may contact the lecturer and/or tutors at:

Mr Derrick Martin
Assistant Lecturer
Phone +61 3 990 47131

All email communication to you from your lecturer will occur through your Monash student email address. Please ensure that you read it regularly, or forward your email to your main address. Also check that your contact information registered with the University is up to date in My.Monash.

Last updated: Jul 14, 2006